this is just the base body. It’s rigged and designed specifically for the game Second Life„„ which is like„, a weird modular dress up game. So some mesh parts are seperate so I can put on and remove them as I please (clothes, horns, accessories, etc). Also the actual mesh can be deformed in-game with the rigging, changing shape attriubtes like making it taller, shoulders/hips wider, head bigger, etc.
The head topo is absolute fuck but that’s only because I made it with a voxel-based program and I haven’t *quite* figured out the retopology tools for it, ah well. Tho the good thing about more polys in that area means I have more to work with for face stuff, like diff mouth expressions when I get to it